apple

Forecasting the Oct 23 event

16 October 12

Well, I already got one thing right, and that was calling for a late October iPad mini event. So I start off on a good note. Nowhere to go but down.

“iPad mini”

The headline attraction of this event will be a 7 inch tablet. It will be offered both in Wi-Fi and cellular versions, including a version for Sprint customers. It will be available in black and white, and in three different memory sizes. So, much like the existing iPad arrangement.

First off, yes, I do think it will be called “iPad mini.” Either that or “iPad jr.”

It will have a retina resolution display, to better appeal to readers. Apple is positioning this tablet up against book reader tablets, and they’ll sell it on the quality of the display. I also think Apple might try something different with the screen lighting, to make it easier on the eyes. There’s something about the iPad lighting which makes reading very slightly strained, at least to my eyes. This would also make the smaller battery last longer, when reading.

The pricing will be $199, 299 and 399. I believe Apple wants to be very aggressive in this area, and leave no prisoners. With the Kindle and the Nook and other 7-inch Android devices becoming very cheap, Apple can’t afford to have people buy into a competitors ecosystem and be locked into that platform, lured by low hardware prices. They want to control the book reader market, and they’ll price to beat the competition.

The iPad mini will ship by Nov. 2nd.

That reference to a “iPad jr.” was a joke, by the way. Sarcasm never works in text form.

Retina 13-inch MacBook Pro

Well, I guess this is inevitable, to have the smaller version of the already-introduced 15 inch retina. Although this isn’t the best time of the year to introduce a portable computer. That usually happens in the spring.

I don’t expect anything significantly different from the 15 inch retina MacBook Pro, so figure on similar specs minus a port or two. The prices should start at $1499.

Next Generation iMac

We should also see the introduction of the next generation of the iMac computer. For the first time in a few years, we will have a revised case design. As has been the trend for the last several introductions of the iMac, I expect it to be thinner, but still holding to the same general design concept we’ve seen since 2004. It will be made of aluminum and sit on the same bent leg as the current version. There is a good chance that the optical drive will disappear. Maybe we’ll even lose the “chin.”

I also expect that the standard configuration of the iMac will include a 128 GB solid-state drive. The performance benefit is just too massive to not include a solid-state drive in Apple’s flagship desktop product.

We may also see a larger screen size than the 27 inch, as ungainly as that sounds, to make the iMac into a near TV-sized device. Hint. Hint. The 21.5 inch may bump up in size, too. At some point, it becomes more expensive to manufacture some sizes of display, and the 21.5 may be out of sync with the screen-manufacturing industry.

I do not expect to see retina displays in the new iMacs, because there are number of technical hurdles yet to be overcome. Bluetooth 4.0 will also be included.

It goes without saying that this new version will be faster than previous versions. I haven’t been keeping up with what the Intel processors are clocking right now, but if I were, I could probably predict what those speeds and chips were going to be. Configurations and pricing should be very similar to the current lineup.

Mac mini speed bump

Whatever processors go in to the new iMac, they’ll also show up in a refresh of the Mac mini. No other major changes here.

Apple TV

One omission from the September iPod event was an update to the Apple TV, or at least to the software. At the very least, the Apple TV should be running iOS 6, even if the interface doesn’t change much. Also, don’t forget that a new version of iTunes is also due out. Why would they wait until now to release it?

And one less thing…

There’s also been some speculation that we’ll see a revised version of the current iPad, but I’ve had a hard time figuring out why. The only reason I can think that Apple would revise an iPad would be to include a version that works on the Sprint network. So, I’m thinking that the talk of the revised iPad is really just a Sprint iPad, and little else. No A6 processor, or anything of that sort.

So I think the stuff we will see on stage will be the new iMac, the new 13 inch retina MacBook Pro, and the iPad mini. The rest will be stealth upgrades.

Addendum 10/21

If the rumors of a revised iPad 3rd generation are true, would Apple reduce the price or up the memory to beat the Surface? Just a thought.

apple

In Defense of Skeumorphism

30 September 12

In the beginning there were switches. Switches begat punchcards. Punchcards begat keyboards. Keyboards begat monitors, and lo, the text interface was born.

We looked upon the monochromatic glow of text and proclaimed it good. Then, in a time of famine and pestilence, we were blessed with the enlightenment of WYSIWG. At first, WYSIWG was called impure and sacrilegious. Flame wars raged! Many pixels were lost. Yet WYSIWYG, battered and beaten, survived – and it became the rule of the realm.

The reign of WYSIWYG brought with it the designers, and the designers created a new world of purity and light. This world they called the graphic interface, and to control it’s immense power, they created laws to govern it. These laws were the Human Interface Guidelines. The guidelines would herald this age of design, in it’s worship of icons. The icons allowed the illiterate to speak, and blind to see.

But little did we know the icon worshipers would bring with them the scourge of… Skeumorphsm.

Enough with that

First and foremost, the user interface of any program or app must be easily understood. Without that, the program is absolutely useless.

In earlier versions of Mac interfaces, we had a consistent design language. This design language was established with the original Macintosh, which fused concepts from artists as well as programmers. But the nature of this interface was not dictated solely by design. It was dictated by the constraints of the Macintosh. The Macintosh was a monochromatic screen, with fairly fat pixels by today’s standards. This meant that there were constraints on the interface: images had to be easily recognizable without color, and there was a strict limit on space to add any visual flourish. A look at the control panel of the original Macintosh tells you exactly what the designers and programmers were up against. They had tons of settings, but an extremely limited space in which to put them. They couldn’t put text in there even if they wanted to. There wasn’t enough space. They used the icon to help them with their space problem.


From MacFloppy.net

There was no room for detail, except for the very tiniest effects. You’ll find one pixel shadows under windows and under title bars everywhere on the original Macintosh. However, a one pixel shadow was all they had room for. Any more than that, and they would be running out of space. They would have to delete features, settings, or other vital parts of their interface for graphic design flourish.

This extremely economical design became a design language. Or, in other words, an interface. This interface was originally limited to checkboxes, radio buttons, text input fields, buttons with labels, sliders, desktop icons and window elements. In the early days of WYSIWYG computing, this was more than people ever dreamed possible, and more than enough to deal with early interface needs.

Then, as time went on, the screen resolution for the Mac became finer and finer. Eventually, color was added. The icons changed appropriately, adding shading and relief effects. Icons became much more realistic. They went from 16 × 16 to 512 × 512. As graphic rendering became more sophisticated, interface elements started to be almost photo-realistic.

With the advent of the Mac OS X Aqua interface, the interface design stopped so much being about pixel economy, and much more about graphic sophistication. By this time, there was far more real estate to work with, in a pixel density sense, and a new wave of innovation in interface design. Just about everything became shiny and lickable. It was almost literally, a new frontier for designers to work with.

But even at this point, interface elements were still holdovers from the original Macintosh. There were still radio buttons, checkboxes, large buttons with text, and all the other elements we were familiar with. Because of the original Macintosh’s brilliant and inspired interface, designers clung to it’s familiar and proven visual language.

Meanwhile, the graphics capabilities of every day computing continued to escalate. Storage capacities on computers continued to rise. Speeds continued to multiply. Pretty soon, the graphics sophistication of your average computer was growing by an order of magnitude beyond what most designers were ready and prepared to use.

At the same time a new variant of this visual language was developing, the mobile visual language. This mobile interface language was a cross between the old-fashioned need for pixel economy on the small screens of handheld devices, and the graphics sophistication of a modern desktop computer. It also prompted a new way of interacting with an application, through the touchscreen interface. People were no longer using a digital device to control another digital device, i.e. a mouse to control a computer, but were touching the interface directly.

Although computers up to this point had been called “personal computers,” mobile devices truly are personal. You do one thing at a time, with your hands, with a device that is under your physical control. You hold it.

This makes the mobile device something different. It makes it an intimate relationship.

No, not that kind of intimate

In the real world users had previously shared such intimacy with smaller items, like an address book or notepad. Most people don’t just walk into an office supply store and buy any old address book or notepad, they buy a particular type of address book or notepad they are very familiar with, and like to use. They spend hours making decisions. Think about the anguish and angst that goes into finding the perfect moleskin notebook for some folks. That’s an intimate product. Now, mobile devices are filling this very same spot in users’ lives. In ten years, how many young kids will know that such as a thing as a physical address book actually existed?

So now, the need for pixel economy design in mobile devices has started to become irrelevant. High-resolution displays – AKA “retina” displays – brought photo-realism to your hand held device. An icon for piece of paper is no longer a rectangle with a 45° crease in the corner. It can look like a real piece of paper. It can have a grain, a watermark, have text, and show subtle folds and bends in the material.

This results in an interface that no longer has to be an interface. Buttons can still be buttons and checkboxes can still be checkboxes, because those elements of the interface are extremely effective and universal for users. Other interface elements, though, can now be literal. No graphic metaphor is necessary. A color palette no longer has to look like a grid with colors inside, it can look like a real paint palette with splotches of color. Toggle switches can actually be toggle switches. A guitar can have real strings that vibrate. A ruler can look like it was made from wood.

But once you introduce photorealistic images to your interface, you start to step away from the traditional design of the graphic computer interface. Even though no one really set out at the beginning to create a graphic design style for the Mac or for iOS, a graphic design style is what we arrived at. It may not be written down in a style guide anywhere, but the traditional Macintosh WYSIWYG interface follows a certain convention that can be easily recognized as graphic design. It is a spartan and simple design, minimalistic and utilitarian.

With high-res displays, we no longer need to rely on aspects of design to communicate an interface. With hand-held devices, we now have devices that are far more intimate than the most personal of personal computers. Programs now can immerse you in their own environment, and because of the touch interface, it feels like you are actually using an object, rather than just controlling a program on a device. You no longer have a ‘virtual’ address book, you have a real address book.

Not only is skeumorphism virtually unavoidable at this point, but it makes the experience for the user a far better one. Interface elements look like real-world objects, and make a program much easier to understand and use. Photo editing software used to be taught in classes by professors. CD-ROMs were sold for hundreds if not thousands of dollars to teach you how to use Photoshop. Now, iPhoto makes an average user can a photo editor in a matter of hours. When brushes look like real brushes and tools look like real tools, learning is much faster and much more intuitive.

Skeumorphism works. Skeumorphism is effective. Skeumorphism makes the experience better for the user. Making the experience better for the user has always been the number one priority for Apple and it’s products.

So, even though people may not like the concept of skeumorphism, it is effective. Empirically effective.

But what about that goddamned leather?

Cheap pebbled leather is still cheap pebbled leather. That is a valid argument. But it is not an argument against skeumorphism so much as it is an argument against design choices. Consider the outcry against the Calendar app compared to the acclaim for the new Clock app on the iPad. People objected up-and-down to the leathered look of Calendar, to the point of rejecting it as an application and moving on to other choices because of how it looked. But when the new clock app for the iPad debuted in iOS 6, users had near universal acclaim for it. Was it because it was a better designed app? No, it was not. In fact, a user interface for the clock app is nearly nonexistent. It has very few options – it’s just a clock! But the design, nicked from the Swiss railway system, is a classic of modern minimalist design, cool and clean.

So the debate on skeumorphism is not so much a debate over whether or not skeumorphism is a good or bad thing, it is a debate over how it is applied in certain instances. Pure and simple. Some people just don’t like the way Calendar looks.

In Newsstand, iBooks and iTunes U, the wooden bookshelf is hailed as a appealing and attractive way of displaying items. It is entirely a skeumorphic interface. Objections to the Notes application seem to be concentrated to the typeface that’s being used. Complaints lodged against the Game Center interface focus on the felt background. So these are not objections against skeumorphism, so much as they are against the design choices made.

Every design choice made can be easily defended by Apple, because every design choice is made for the user to best understand the function of the app. Dark green felt may not be the most visually appealing thing in the world, but it is masterfully effective, and even clever at communicating what the app does.

Like it or not, this is the world we all live in now. It’s not a utopian design fantasy, it is a world much like the real world. Visually, reality isn’t particularly appealing most of the time. It is, however, very effective at communicating what things do. Hammers look like hammers. Trees look like trees. Chairs look like chairs. Some hammers, trees and chairs look ordinary. In fact, most do, but you never have trouble recognizing them.

Some of us would choose to live in a world that was designed by masters of their craft, but most people don’t. We can’t all live in Frank Loyd Wright houses and make daiquiris with Braun blenders. More importantly, most people choose a device that looks functional over one that looks heavily styled and finished.

What sucks about utopia

This concept of choosing function over form flies in the face of almost everything that Apple represents, which is why skeumorphism seems like such a violation of Apple’s design principles. But even though Apple makes some of the best looking hardware on the planet, and in the history of industrial design, the design itself only appeals to a small percentage of its buyers. Customers are far more concerned with the compatibility of an Apple product then they are with its appearance. More iPhones and iPads are sold on the basis of the number of apps that are available for them, rather than how much better they look than the competition.

Yes, Apple’s design has been a selling point, but design is not for everyone. It could be argued that Apple’s design does more to hurt sales than it does to help. How many people have you spoken to that find Apple products too slick and shiny? I’ve talked to thousands of people who have this opinion. The success Apple has experienced over the past several years has not been the result of fortifying it’s lead in aesthetics, but in winning the argument over how useful and effective it’s products are. Making skeumorphic applications is just another way of making the same argument. It may not be pretty to you and me, but it speaks to a much larger audience, and speaks effectively.

But I still hate that leather

In the end, what’s good for Apple will ultimately be good for all who use their products, even graphic design snobs like myself. We may not have utopia, we may not have what we had in years past, but we certainly don’t live in a technological trash heap cobbled together by profiteering companies masquerading as innovators. Apple still makes cool stuff and will continue to.

Ugly leather is still ugly. Ugly felt is still ugly. Felt tip is a horrible typeface. There’s nothing wrong with hating these things. But to confuse aesthetic taste with skeumorphism is an inaccurate way to address the problem.

apple

Sept 12 Announcement Aftermath

12 September 12

It’s time for the Sept. 12 autopsy. What did I get right and what did I f-up?

Name

iPhone 5. Right.

LTE

This was the easy one. Right.

Display

Taller. Right.
Improved color. Right.
Closer to the surface. Right.

Processor

I hedged my bets on this one and chose both an A5X and an A6 was possible. But I leaned towards an A5X, so… Wrong.

Antenna

Right on 700, 1800, 2100MHz.
Wrong on 2600MHz.
It also supports 850 and 1900. Wrong?

NFC

No NFC. Right.

New Plug

9-pin connector. Right.

Headphones

New headphones. Right.
No built-in earpiece mic. Wrong.

Product Line

No 3GS. Right.
4 & 4S become 0$ and 99$ options. Right.
No new “4x.” Wrong.

Colors

Wrong.

Camera

12MP and “innovation.” Wrong.

Case

Thinner, taller, and better looking than the mockups. Right.

Killer Feature

Hands-free Siri? Wrong.
Beaming? Wrong.
No killer feature. Just a “Best iPhone we’ve ever done.”

Release date

21st. Right.

What Else?

“Nothing else. New iPhone 5, new colors for iPhone 4/4S, iOS 6.” Wrong. iPods and iTunes made the show.

Next up

TBD

All in all, a pretty good showing, but to be fair, most of this was known before the event if you read the rumor blogs. I think the difference this year was the presence of real hardware and parts, instead of mock-ups. I got the meat of the announcement correct, but I got a little out there with my speculation. At least I nailed the release date.

On to late October and the iPad mini!

apple

Forecasting the Sept 12 Announcement

8 September 12

This Apple announcement is a weird one. Circumstances have everyone so off-kilter that no one is even ready to commit to calling this an “iPhone 5” announcement. But I will. I’m bold like like that. No fear. Malt whiskey is my drink – and my cologne. The Sept. 12 event is all about the iPhone 5.

Also, it’s kind of strange that we’ve known details about this product in far more detail then we ever have before with an Apple product. We have iPhone 5 parts aplenty and even the outer shell. It’s felt like we’re a part of the dev team. So, what surprises are left?

Rather than just pick out stuff I think is going to happen, let’s run down the things we think we know, and see what sounds good.

LTE

Lock it in. LTE (aka “Super Fast 4G”) is already present on the The New iPad Wi-Fi + Cellular. Every major manufacturer has LTE, the tower infrastructure is ready and the LTE chips are already in use.

Display

The display, as we’ve all read about, is supposed to be taller. There was an interesting observation by Daring Fireball on why the initial run of various manufacturers’ LTE phones all were oversized. They needed the space for the chip set and battery. I think that’s the best explanation for a “taller” phone, not competition from the ridiculous Galaxy Note phones. The taller iPhone will give just enough extra battery time for the hungrier LTE chip set.

But what about the extra screen space? Many mock-ups have shown its extra pixels are nearly perfect to display an extra row of icons on the home page. Although, if I were an interface designer at Apple, and I had to drop a really cool iPhone feature due to screen space, the bigger screen might be a good time to put it in. Just speculation.

We’ve also seen some mention that the new display is improving on the retina display to show an expanded color range. If Apple can do this, they’ll do it. Color gamut is vitally important to Apple. That last sentence sounds like a joke, but no, they really are color geeks at Apple.

I have also been noticing that Apple is getting the display closer and closer to the surface of the screen. I expect that trend to continue.

Processor

The A5X processor from the iPad is the likeliest choice, and motherboard leaks seem to support this, but the leaks are inconsistent and many are bad fakes. Apple could pull an A6 out of its hat. The usual development pattern for Apple would suggest an A5X.

Antenna

Apple likes to make one phone for worldwide use, so the LTE antennas would be global-compatible. LTE has different antenna frequencies in various markets, but the iPhone 5 would want to find the best mix for everyone.

I’m guessing a quad-band antenna of 700MHz, 1800MHz, 2100MHz and 2600MHz. No 800MHz or 2300MHz. I’m not sure about 2700MHz. How’s that for a prediction?

By the way, if “Antenna-gate” sent Apple back to the drawing board in 2010 to design a better external antenna, this would be the year that antenna would surface, figuring the usual development cycle times.

NFC

I think the Giants have had their run, and the winner of the NFC will come out of the NFC West this year.

It may just be me, but I get the impression that the NFC payment system makes Apple nervous. They could have put NFC in the iPhone 4 back in 2010, but didn’t. To me, the iOS 6 Passbook app isn’t a gateway to an NFC-based payment system, but a way to provide that functionality while intentionally avoiding NFC.

Maybe there’s some security piece to the NFC puzzle Apple isn’t comfortable with. Maybe it’s a legal or financial issue with going through payment companies. Who knows. All I can really say is that Apple isn’t going to offer NFC right now. My instinct tells me that Apple wants to do a retail payment system, but wants to do it right.

New Plug

Many leaks of both the iPhone 5 and the “iPad Mini” show a new connector plug. You’d think Apple had just required its users to convert to the metric system by the feedback. The fact is that the 30-pin connector is delicate, easily damaged, eats pocket lint, and is way too wide for a mobile device. The plug was going to change sooner or later, and this is that time. I have faith in human civilization to find the strength to persevere.

I had made a prediction last year that the plug would disappear soon. I still think it’s a better option to make all syncing and charging wireless, but that doesn’t seem to be the way of things for now. Users will find themselves using AirPlay more and more, but most users still dock their iPhones when idle, so maybe it makes sense for them to keep the plug.

Headphones

The jack is reportedly now on the bottom, which makes a bit more sense if you don’t like a headphone cord draped across the front of the phone when you hold it. I’m always trying to brush it aside, and put behind the phone, but the short cord makes that difficult. The jack on the bottom fixes that.

We’ve also seen a very good set of photos of new headphones, that appear quite credible.

The Apple punditverse seems to think these headphones are fake because the cord lacks a microphone, but remember that Apple makes some devices that don’t use the mic, like the iPod, and the images don’t really show the whole cord – especially where the mic/button bit is supposed to be.

I also think that the use of a multi-button control rankles the designers at Apple. It’s confusing and awkward. Siri would be a much more fluid feature if you didn’t need to press a button and hold it every time you wanted to use it. An in-ear mic that is voice-activated would be a very elegant solution.

Product Line

This is the end of the 3GS, I do think. It’s tempting to keep it on as a totally unsubsidized phone, but keep in mind that the unsubsidized market is found primarily in China, where the 3GS’ GSM antenna is no good. Plus, the old processor will hold back iOS development in the future. Time to move on.

The 8GB iPhone 4 becomes the $0 option, now available to AT&T, Verizon and Sprint. The $99 option will be an 8GB iPhone 4S.

I do think it’s possible that Apple just simplifies everything and makes a new-ish hybrid 4/4S “iPhone 4x.” It could be priced at $0 on contract and they eliminate the 3-tier system and go with a two-tier price structure, or they could even build this new phone for the unsubsidized market.

Colors

In some of the leaked faceplate photos we’ve seen for the iPhone 5, what few seem to note is the presence of colored faceplates for the 4/4S. Maybe it’s just some silliness in the prototype stage, or they really are fakes, but a color option on the iPhones has always felt like something Apple could do if it really wanted to. Maybe now is the time.

Previously, Apple was restricted on doing colors because of the sheer volume of SKU’s it meant. 8/16/32 GB sizes, GSM/CDMA, and Black/White options resulted in 12 versions of the same phone having to be built, shipped and stocked. That gave Apple liabilities when it came to their inventory channel, as an unpopular SKU could make the inventories stack up and affect the bottom line.

But with an iPhone 4/4S or a 4x running one antenna & chip set, and just one memory size, a color option becomes not only likely, but kind of a no-brainer. I think the 5 will still be a black and white proposition, but the 4 will have color options. Light blue, bright green, pink, black and white. Maybe orange, maybe red.

Price

Same deal as last time. The iPhone 5 on contract will be $199 for 16GB, $299 for 32 and $399 for 64.

Camera

The optics may be in for a big improvement. The space vacated by the headphone jack could let Apple really innovate here, but there have been virtually no leaks or credible information about the iPhone 5 camera. I’m thinking 12MP might be the new spec, although Apple is far more concerned with quality then megapixels.

Case

It’s going to be thinner. That’s Apple’s thing. And yes, it’s taller. According to the leaks, the back will be metal with panels at the top and bottom for antennas. I have to say that I think the mockups I’ve seen of this design are incredibly ugly. Either the mock-ups are wrong, or just poor recreations of the real thing. Apple products always look better in person.

If I were to have to decide on upgrading based on looks alone, I would not upgrade to something that looked like this. I hope what we see on the 12th will be different than the leaks and mock-ups.

Killer Feature

Every iPhone needs a killer feature to make a splash. LTE will be a touted feature, even though Apple is late to the party. “The fastest iPhone ever.” Since we know the details of most of the iPhone 5 hardware due to leaks, and there’s nothing to get excited about, the only thing that’s left is software. I think a “hands free” Siri could be a killer feature, and I also think Apple will have an app or iOS feature to debut. It’s tough to say exactly what, but Apple focuses on “Lifestyle” features.

Often it feels like Apple wants to be a vacation in a box. They have iPhoto to help you with vacation photos, iMovie to make movies from your vacation, Garageband to score the movie, Cards to send postcards from your trip, Maps to find out where to go, Siri to find a place to eat, iBooks to read while you relax and now Passbook to manage your tickets. I think we’ll see something that will follow in this tradition. Perhaps an easier method of sharing photos, movies and what-not, much like the Android “beaming” capability.

Personally, I’d like an app that would give me enough money to go on a vacation.

Release Date

If I were a betting man? Friday, September 21. Next guess would be the 28th.

What Else?

Nothing else. New iPhone 5, new colors for iPhone 4/4S, iOS 6.

Next Up

Apple has a glut of rumors all of the sudden: new iPhones, a 7-inch iPad, iPod updates, iMacs, updates to iTunes, iTunes Streaming, MacBook Pro Retina 13-inch and an Apple TV re-boot.

Although I’ve long thought that the Apple TV is due for release this fall, there’s been no sign of it happening. No one has seen an iPod leak yet, nor has an “iPad mini” part surfaced. So it’s all just rumors for now, but fairly intense rumors. The truth is, there’s enough going on for not just a second event in October, but a third. That’s not a prediction, but expect a busy 6-month period for Apple product releases.

apple

Around the World in 33 Keyboards

20 May 12

I’ve always been curious to know what keyboards look like in various countries. What does the most ubiquitous item in a computer user’s life look like in other parts of the world?

As an Apple fan, I’ve also been very curious about the internationalized versions of Apple products, and nothing’s more local than languages. It’s kind of like seeing “twilight zone” versions of of one of the most familiar things in my life – the keyboard I spend hours at every day. I use mine so much, and see it so often, my mind narrows and it’s hard for me to imagine that other versions might exist.

But they do. Apple currently makes 32 keyboards for various languages and localizations.

When it comes to Apple’s recent aluminum unibody design, this actually becomes somewhat important. They way Apple makes their computers and the keyboards means they have to mill different holes for the keys out of metal. That’s not a trivial thing. Mill too many of one localization and not enough of another and you suddenly can have supply constraints.

Fortunately, there’s isn’t a lot of variation there. There are three templates: US, International and Japan. The US keyboard is noted by the wide return key, the international uses an “L” shaped return key and the Japanese version has a “fat” return key.

Finding images for all 32 keyboards was a bit of a task. This took a few months. Apple has images of most keyboards on their store page, if you dig deep enough. But not all versions appear in all international stores. Also, some keyboard images do not appear at all in any Apple store and quite a few are mis-labeled.

But they exist. Apple lists them in their support pages, pictures exist from users and I’ve checked the part numbers. They most certainly are real. But for some reason, Apple does not directly sell or show some of them. In searching for these images, it also became clear that a lot of international users have no idea what some of these keyboards look like before they buy them, because I found a lot of questions about them when I was searching around.

I wasn’t always able to find usable images. For roughly half, I had to use user images, 3rd-party sales images and cobble things into the final version. That’s why some look a bit smudged. A few I had to re-create in Photoshop, but used photo reference. I did not do the keypad versions because I didn’t find reliable sources for them, and Apple seems to be slowly ridding themselves of that arrangement, anyway.

Please remember that these are not guarantees of what you will get if you should happen to buy these keyboards. They are just representations of what I could find, and I could be dead wrong on some of this. Don’t complain to Apple if the pictures don’t match the product.

Some of these images are 100% © Apple, and all are based on artwork that is © Apple. Used for purposes of review.

So, as a result of my own anal-retentive curiosity, hopefully this will help some users finally see what these look like.

Arabic Keyboard (MC184AB/B)


Image composited from pictures of the 2009 MacBook with Arabic Keyboard. Mis-labeled on Apple’s site, which displays the English (US) keyboard.

Belgian Keyboard (MC184FN/B)


Image from the US Apple Store.

Bulgarian Keyboard (MC184BG/B)


Image re-created from user photos, Apple’s support pages.

Croatian Keyboard (MC184CR/B)


Image composited from user photos.

Czech (Standard) Keyboard (MC184CZ/B)


Image composited from user photos. Mis-labeled on Apple’s site, which shows the English (US) keyboard.

Danish Keyboard (MC184DK/B)


Image from the US Apple Store.

Dutch Keyboard (MC184N/B)


Image from the US Apple Store.

English (British) Keyboard (MC184B/B)


Image from the UK Apple Store.

English (International) Keyboard (MC184Z/B)


Image from the US Apple Store.

English (USA) Keyboard (MC184LL/B)


Image from the US Apple Store.

French Keyboard (MC184F/B)


Image from the US Apple Store.

French Canadian Keyboard (MC184C/B)


Image composited from Apple’s image for the French Canadian Wired Keyboard. Mis-labeled on Apple’s site.

German Keyboard (MC184D/B)


Image from the US Apple Store.

Greek Keyboard (MC184GR/B)


Image composited from reseller photos of the 2009 MacBook with Greek Keyboard.

Hebrew Keyboard (MC184HB/B)


Image composited from user photos of the 2009 MacBook with Hebrew Keyboard.

Hungarian Keyboard (MC184MG/B)


Image composited from user photos.

Icelandic Keyboard (MC184IS/B)


Image re-created based on reseller photos of the 2009 MacBook with Icelandic Keyboard.

Italian Keyboard (MC184T/B)


Image from the US Apple Store.

Japanese (Hiragana) Keyboard (MC184J/B)


Image from the Japan Apple Store.

Korean (Hangul) Keyboard (MC184KH/B)


Image from the Korea Apple Store.

Norwegian Keyboard (MC184H/B)


Image from the Netherlands Apple Store.

Polish Keyboard (MC184PL/B)


Image from the Poland Apple Store.

Portugese Keyboard (MC184PO/B)


Image from the Portugal Apple Store.

Romanian Keyboard (MC184RO/B)


Image re-created from user photos of the 2006 and 2009 MacBook Pro with Romanian Keyboard.

Russian Keyboard (MC184RS/B)


Image from the Poland Apple Store.

Slovak Keyboard (MC184SL/B)


Image composited from reseller images of the 2009 MacBook with Slovakian keyboard.

Spanish Keyboard (MC184Y/B)


Image from the Spain Apple Store. Mis-labeled on Apple’s other sites where they display the English (US) keyboard.

Swedish Keyboard (MC184S/B)


Image from the Sweden Apple Store. A version of this keyboard may also be marketed as MC184K/B for Finland.

Swiss Keyboard (MC184SM/B)


Image composited from Apple’s image for the Swiss Wired Keyboard. Mis-labeled on Apple’s sites, which displays the German keyboard.

Taiwanese Keyboard (MC184TA/B)


Image from the Taiwan Apple Store. A version of this keyboard may also be marketed as the MC184CH/B for China.

Thai Keyboard (MC184TH/B)


Image from the Thailand Apple Store.

Turkey Keyboard (MC184TU/B)


Image re-created from reseller photos of the 2009 MacBook with Turkey Keyboard.

Turkey Q Keyboard (MC184TQ/B)


Image composited from reseller photos of the 2009 MacBook with Turkey Q Keyboard.

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